Hi-Opt I Card Counting: Values, True Count & Guide is useful only as a clearly defined counting method or reference—not as a promise about the next hand. The practical result depends on accurate tags, any required true-count conversion, rules, penetration, bet spread and execution.
On this page
- Hi-Opt I at a glance
- Hi-Opt I card values
- Why Hi-Opt I is a balanced count
- Why Hi-Opt I is a Level 1 system
- How to keep the Hi-Opt I running count
- What a positive or negative Hi-Opt I count means
- How to calculate the Hi-Opt I true count
- Estimating decks remaining
- True-count rounding must match the index set
- Why Hi-Opt I does not count the ace
- How the Hi-Opt I ace side count works
- Worked ace-side-count adjustment
- Do not permanently add aces to the Hi-Opt I count
- Hi-Opt I performance measurements
- Hi-Opt I versus Hi-Lo
- Hi-Opt I versus Hi-Opt II
- Is Hi-Opt I best for single-deck blackjack?
- Can Hi-Opt I be used in six- or eight-deck shoes?
- Hi-Opt I betting decisions
- Hi-Opt I strategy deviations and indices
- Hi-Opt I index lookups: why one universal chart is risky
- Hi-Opt I and insurance
- Practice drill 1: count down one deck
- Practice drill 2: count cards in pairs
- Practice drill 3: add deck estimation
- Practice drill 4: maintain the ace side count
- Practice drill 5: full-table simulation
- Common Hi-Opt I mistakes
- Where Hi-Opt I does not work
- Does Hi-Opt I guarantee a player advantage?
- Is Hi-Opt I the right system for you?
- Frequently asked questions
- Technical and historical sources
- Further reading
the Hi-Opt I blackjack counting system—its card values, running count, true count, ace side count, performance characteristics, practice drills and differences from Hi-Lo and Hi-Opt II.
New to counting? Begin with our main blackjack card-counting guide and learn basic strategy before adding count-based betting or playing deviations.
Hi-Opt I, also written Hi Opt 1, is a balanced Level 1 blackjack counting system. It assigns +1 to cards 3 through 6, −1 to tens and face cards, and zero to aces, twos, sevens, eights and nines.
The system is easy to maintain because every counted card changes the running total by only one point. Its most important difference from Hi-Lo is that Hi-Opt I does not include the ace or 2 in its main count.
Ignoring aces improves the count’s usefulness for some playing decisions, but it reduces its raw accuracy for identifying strong betting situations. Players who want to use the system at its intended strength therefore commonly maintain a separate ace count and calculate an adjusted count for betting.
Hi-Opt I at a glance
| Feature | Hi-Opt I |
|---|---|
| System type | Balanced |
| Count level | Level 1 |
| Positive cards | 3, 4, 5 and 6 count as +1 |
| Negative cards | 10, jack, queen and king count as −1 |
| Neutral cards | Ace, 2, 7, 8 and 9 count as 0 |
| True-count conversion | Yes, for multi-deck use and precise index application |
| Ace included in main count? | No |
| Ace side count useful? | Yes, particularly for improving betting accuracy |
| Published betting correlation | 0.88 before an ace-side-count adjustment |
| Published playing efficiency | 0.61 |
| Published insurance correlation | 0.85 |
| Traditional strength | Playing efficiency in single- and double-deck games |
Hi-Opt I card values
| Card rank | A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10, J, Q, K |
|---|---|---|---|---|---|---|---|---|---|---|
| Hi-Opt I value | 0 | 0 | +1 | +1 | +1 | +1 | 0 | 0 | 0 | −1 |
A simple way to memorize the tags is:
- Count up: 3, 4, 5 and 6
- Count down: every ten-value card
- Ignore: ace, 2, 7, 8 and 9
The term ten-value card includes the 10, jack, queen and king. Each is worth −1.
Why Hi-Opt I is a balanced count
A balanced system has card tags that sum to zero when every card in a complete deck has been counted.
One standard deck contains:
- Four 3s, four 4s, four 5s and four 6s: 16 cards worth +1
- Four 10s, four jacks, four queens and four kings: 16 cards worth −1
- Twenty neutral cards worth 0
The positive tags total +16 and the negative tags total −16, producing a final count of zero.
This provides a useful practice check. When you count through one complete deck accurately, the running count should finish at zero.
In a casino shoe, the count normally will not return to zero because the cut card prevents every card from being dealt before the shuffle.
Why Hi-Opt I is a Level 1 system
A Level 1 counting system never changes the running count by more than one point for a single card.
Hi-Opt I therefore uses only:
- +1
- 0
- −1
This is simpler than a Level 2 count such as Hi-Opt II, where some cards are worth +2 or −2.
“Level 1” describes the size of the tags. It does not mean that the complete Hi-Opt I method is automatically easy. Maintaining a true count, deck estimate, ace side count and strategy indices at the same time creates substantially more work than merely memorizing the ten card categories.
How to keep the Hi-Opt I running count
The running count is the cumulative total of every exposed card’s Hi-Opt I value.
Begin at zero after the shuffle and update the count as cards become visible.
Worked running-count example
Suppose the following cards appear:
10, A, 2, 4, 9, Q, 7, 3, J
| Card | Hi-Opt I value | Running count |
|---|---|---|
| 10 | −1 | −1 |
| Ace | 0 | −1 |
| 2 | 0 | −1 |
| 4 | +1 | 0 |
| 9 | 0 | 0 |
| Queen | −1 | −1 |
| 7 | 0 | −1 |
| 3 | +1 | 0 |
| Jack | −1 | −1 |
The running count after the nine cards is −1.
Count groups rather than every card separately
Speed improves when cards are mentally cancelled in groups.
Examples:
- 5 and king cancel: +1 and −1 = 0
- 3, queen and 8 combine to 0
- 4, 6 and two tens combine to 0
- 2, 7, 9 and ace can be ignored entirely
Practicing cancellation reduces the number of separate arithmetic steps required during a busy round.
What a positive or negative Hi-Opt I count means
A positive running count means more counted low cards than ten-value cards have already left the shoe. This suggests that the undealt cards contain relatively more tens than expected.
A negative running count means more ten-value cards than counted low cards have already appeared. The remaining shoe is correspondingly less rich in tens under the main count.
That interpretation is incomplete until the player considers:
- How many decks remain
- How many aces remain relative to expectation
- The table rules
- The penetration
- The strategy and betting indices being used
A running count of +6 with six decks remaining is not equivalent to +6 with one deck remaining.
How to calculate the Hi-Opt I true count
The true count normalizes the running count according to the estimated number of decks still undealt.
True count = running count ÷ estimated decks remaining
Example 1: six-deck shoe
Suppose:
- Running count: +8
- Decks remaining: approximately 4
+8 ÷ 4 = true count of +2
Example 2: late in a double-deck game
Suppose:
- Running count: +3
- Decks remaining: approximately 0.75
+3 ÷ 0.75 = true count of +4
Example 3: negative running count
Suppose:
- Running count: −5
- Decks remaining: approximately 2.5
−5 ÷ 2.5 = true count of −2
The true count provides more information than the running count because it measures the imbalance relative to the size of the undealt card supply.
Estimating decks remaining
True-count accuracy depends on estimating how many cards remain in the shoe or dealer’s hand.
Common practice resolutions include:
- Whole-deck estimation
- Half-deck estimation
- Quarter-deck estimation for advanced hand-held play
The correct resolution depends on the index system, deck count and amount of accuracy the player can maintain without creating errors.
Discard-tray practice
A practical home drill is to place known quantities of cards in a discard tray and learn their appearance:
- 26 cards: one-half deck
- 52 cards: one deck
- 78 cards: one and one-half decks
- 104 cards: two decks
Practice from different viewing angles. A casino discard pile may appear compressed or uneven, and a face-down shoe requires estimating what remains rather than what has already been dealt.
True-count rounding must match the index set
A true-count calculation can produce a fraction such as +1.7 or −1.7. Players then need a defined method for converting that number into the integer or interval used by their betting and playing tables.
Possible methods include:
- Truncating toward zero
- Rounding to the nearest integer
- Flooring positive and negative values differently
- Using fractional index intervals
These methods are not interchangeable.
For example, −1.7 becomes:
- −1 when truncated toward zero
- −2 when rounded to the nearest whole number
- −2 when floored
Use the rounding convention specified by the index tables or simulation that generated your strategy. Mixing one set of indices with another rounding method can move decisions to the wrong threshold.
Why Hi-Opt I does not count the ace
An ace has two different strategic roles:
- It is a powerful high card for betting because it helps produce natural blackjacks.
- Its flexible value of 1 or 11 makes its effect on playing decisions different from an ordinary ten-value card.
Hi-Opt I leaves the ace out of the main count to preserve greater playing sensitivity. That is one reason published comparisons give Hi-Opt I a higher playing-efficiency figure than Hi-Lo.
The tradeoff is weaker raw betting correlation. A positive Hi-Opt I count can indicate many tens remaining while failing to show that an unusually large number of aces have already been dealt.
That is why an ace side count is important when betting precision matters.
How the Hi-Opt I ace side count works
The ace side count is maintained separately from the main Hi-Opt I running count.
A standard deck contains four aces. Therefore:
- One deck begins with 4 aces.
- Two decks begin with 8 aces.
- Six decks begin with 24 aces.
- Eight decks begin with 32 aces.
Track how many aces have appeared and compare that number with how many would normally be expected at that stage of the shoe.
Expected aces remaining
Expected aces remaining = decks remaining × 4
Actual aces remaining
Actual aces remaining = starting aces − aces already seen
Excess aces
Excess aces = actual aces remaining − expected aces remaining
The excess can be positive or negative:
- A positive result means more aces remain than expected.
- A negative result means fewer aces remain than expected.
Worked ace-side-count adjustment
Suppose a six-deck shoe began with 24 aces.
Two decks have been dealt, leaving approximately four decks.
At that point:
- Expected aces remaining: 4 decks × 4 = 16
- Aces seen: 5
- Actual aces remaining: 24 − 5 = 19
- Excess aces: 19 − 16 = +3
Assume the main Hi-Opt I running count is +4.
For Hi-Opt I, the ten-value cards have an absolute tag value of 1. The betting adjustment is therefore:
3 excess aces × 1 = +3
Temporarily add that to the running count for betting:
Main running count +4 + ace adjustment +3 = adjusted betting count +7
Then divide by the four decks remaining:
Adjusted betting true count = +7 ÷ 4 = +1.75
The unadjusted strategy true count remains:
Main strategy true count = +4 ÷ 4 = +1
This produces two separate values:
- +1 strategy true count for ordinary Hi-Opt I playing-index decisions
- +1.75 adjusted betting true count for evaluating the betting situation
Example of an ace-poor shoe
Use the same six-deck shoe with four decks remaining, but suppose 11 aces have already appeared.
- Actual aces remaining: 24 − 11 = 13
- Expected aces remaining: 16
- Excess aces: 13 − 16 = −3
With a main running count of +4:
Adjusted betting count = +4 + (−3) = +1
Adjusted betting true count = +1 ÷ 4 = +0.25
The main count looked positive, but the unusual shortage of aces greatly weakened the betting situation.
Do not permanently add aces to the Hi-Opt I count
The ace adjustment is temporary and purpose-specific.
Maintain:
- The ordinary Hi-Opt I running count
- The number of aces seen or remaining
- A temporarily adjusted count for betting
After evaluating the wager, return to the unadjusted Hi-Opt I count for normal playing indices unless the index system explicitly provides a multi-parameter ace adjustment for that decision.
Simply assigning every ace −1 inside the main Hi-Opt I running count turns it into a different counting structure and invalidates the original Hi-Opt I indices.
Hi-Opt I performance measurements
Counting systems are often compared using three correlation or efficiency measurements.
| Measurement | Hi-Opt I figure | What it describes |
|---|---|---|
| Betting correlation | 0.88 without an ace-side-count adjustment | How closely the tags identify changes in betting advantage. |
| Playing efficiency | 0.61 | How effectively the count supports changes from basic strategy. |
| Insurance correlation | 0.85 | How well the count identifies changes in the value of insurance. |
These values describe characteristics of the count tags. They are not:
- A player advantage of 88%, 61% or 85%
- A return-to-player percentage
- A prediction of session winnings
- A substitute for a game-specific simulation
Actual results depend on:
- Game rules
- Blackjack payout
- Number of decks
- Penetration
- Bet spread
- Index set
- Number of players
- Rounds per hour
- Bankroll
- Accuracy and error rate
- Casino countermeasures
Hi-Opt I versus Hi-Lo
| Feature | Hi-Opt I | Hi-Lo |
|---|---|---|
| 2 | 0 | +1 |
| 3–6 | +1 | +1 |
| 7–9 | 0 | 0 |
| 10–K | −1 | −1 |
| Ace | 0 | −1 |
| Balanced? | Yes | Yes |
| Level | 1 | 1 |
| Published betting correlation | 0.88 before ace adjustment | 0.97 |
| Published playing efficiency | 0.61 | 0.51 |
| Published insurance correlation | 0.85 | 0.76 |
| Ace side count | Useful for betting accuracy | Not normally required for betting |
When Hi-Lo may be the more practical choice
Hi-Lo directly includes both tens and aces as −1. Its strong raw betting correlation and broad availability of published simulations and indices make it a practical choice for many shoe-game players.
It also avoids the need to maintain a separate ace count merely to achieve strong betting accuracy.
When Hi-Opt I may be attractive
Hi-Opt I has greater published playing efficiency and insurance correlation than Hi-Lo. Those characteristics have historically made it attractive for single- and double-deck games, where playing decisions can represent a larger portion of the obtainable gain.
The comparison is not settled by the three correlation numbers alone. A simple system performed accurately can outperform a theoretically stronger system performed with mistakes.
Hi-Opt I versus Hi-Opt II
| Feature | Hi-Opt I | Hi-Opt II |
|---|---|---|
| Count level | Level 1 | Level 2 |
| Largest tag | ±1 | ±2 |
| Published betting correlation | 0.88 | 0.91 |
| Published playing efficiency | 0.61 | 0.67 |
| Published insurance correlation | 0.85 | 0.91 |
| Ace in main count | No | No |
| Mental workload | Moderate, especially with ace side count | Higher because of Level 2 tags and side-count work |
Hi-Opt II provides stronger published efficiency measurements, but the additional +2 and −2 tags increase the risk of counting errors.
A player should not move to Hi-Opt II merely because its theoretical numbers are higher. First demonstrate that Hi-Opt I can be maintained accurately while:
- Talking
- Handling chips
- Estimating decks
- Following split hands
- Tracking aces
- Applying indices
- Maintaining normal game speed
Is Hi-Opt I best for single-deck blackjack?
Hi-Opt I has historically been associated with single-deck and hand-held games because of its playing efficiency and ace-neutral structure.
That does not make every single-deck table attractive.
Evaluate:
- Whether blackjack pays 3:2 or 6:5
- Dealer hitting or standing on soft 17
- Doubling restrictions
- Resplitting rules
- Penetration
- Table limits
- Permitted wager spread
- Rounds per hour
A 6:5 single-deck game can be substantially worse than a well-dealt 3:2 multi-deck game.
The counting system does not repair a weak payout or poor penetration.
Can Hi-Opt I be used in six- or eight-deck shoes?
Yes, but using it efficiently in a shoe generally makes the true count and ace side count more important.
Challenges include:
- Tracking as many as 24 or 32 aces
- Estimating several decks remaining
- Fewer high true-count situations under shallow penetration
- The importance of accurate betting correlation in shoe games
Hi-Lo may be operationally simpler in a shoe because the ace is already included in its main count. Hi-Opt I can still be used, but the player should compare complete simulated performance rather than assuming the higher playing-efficiency number makes it superior in every game.
Hi-Opt I betting decisions
A count does not provide one universal bet ramp.
Bet sizing must account for:
- Starting house edge
- Deck count
- Penetration
- Rules
- True-count frequency
- Ace-side-count adjustment
- Bankroll
- Risk tolerance
- Table minimum and maximum
- Casino tolerance for wager variation
Statements such as “increase the wager at +2” are incomplete without specifying the game, side-count treatment, true-count convention and bankroll model.
A professional analysis normally uses simulation software to estimate:
- Expected value
- Standard deviation
- Risk of ruin
- Optimal or practical bet ramp
- Hourly win rate
- Long-run requirement
Review our guides to blackjack betting spreads and risk of ruin before attaching real wagers to the count.
Hi-Opt I strategy deviations and indices
Basic strategy remains the starting point. Hi-Opt I indices identify situations where the count changes the preferred decision.
An index table can cover decisions such as:
- Insurance
- Standing or hitting stiff totals
- Doubling
- Splitting
- Surrender
Do not use Hi-Lo index numbers with Hi-Opt I merely because both systems are Level 1. The two systems assign different values to aces and twos and therefore produce different true-count relationships.
Indices can also vary with:
- Single deck versus multiple decks
- Dealer hitting or standing on soft 17
- Surrender availability
- True-count resolution
- Rounding convention
- Index-generation assumptions
Use a Hi-Opt I index set generated for the game you intend to play. The complete Hi-Opt I treatment and historical index material are associated with Lance Humble and Carl Cooper’s The World’s Greatest Blackjack Book.
Hi-Opt I index lookups: why one universal chart is risky
Readers often arrive here looking for exact Hi-Opt I numbers such as 10,10 vs. 5, 10,10 vs. 6, 16 vs. 10, or the insurance index. Those are legitimate questions, but a number without the game assumptions can be worse than no number at all.
Hi-Opt I indices can change with:
- deck count;
- H17 vs. S17;
- surrender and doubling rules;
- true-count divisor;
- rounding, flooring or truncation convention;
- the specific published or simulator-generated index set.
This page therefore does not transplant the Hi-Lo Illustrious 18 numbers into Hi-Opt I. Even though both are Level 1 counts, Hi-Opt I treats aces and 2s differently, so the same true count is not guaranteed to represent the same composition.
The exact questions an index row must answer
A usable Hi-Opt I index reference should identify all of these fields:
| Field | Example of what must be specified |
|---|---|
| Player decision | 10,10 vs. dealer 5 |
| Game | Single deck, double deck, or shoe |
| Dealer rule | H17 or S17 |
| Other rules | DAS, surrender, peek/no-hole-card |
| Count used | Unadjusted Hi-Opt I playing count |
| True-count convention | Deck estimate and rounding method |
| Threshold | Source-verified index number |
| Action at/above | Stand, hit, double or split |
| Action below | The alternative play |
The ace-adjusted count described earlier on this page is a betting adjustment. Do not automatically use that temporary betting count for playing indices unless the chosen index system explicitly instructs you to do so.
What about 10,10 vs. 5 or 6?
Those plays are famous because they appear in the Hi-Lo Illustrious 18, but the Hi-Lo thresholds are not a source for Hi-Opt I. Use a Hi-Opt I table generated for your exact rules or a documented Hi-Opt I reference before splitting tens from a memorized number.
The same caution applies to insurance. The threshold belongs to the Hi-Opt I index set and game assumptions—not to the fact that another balanced count uses a similar-looking true count.
Editorial note for future expansion: If CountingEdge obtains a dependable primary Hi-Opt I index table or a reproducible CVData/CVBJ configuration, add a compact game-specific reference here rather than creating a second URL.
Hi-Opt I and insurance
Insurance depends on the proportion of ten-value cards among the dealer’s possible hole cards.
Hi-Opt I’s main count directly tracks tens and ignores aces, giving it a published insurance correlation of 0.85.
An insurance threshold should come from the specific Hi-Opt I index set being used. Do not copy a Hi-Lo insurance index without confirming that it applies to Hi-Opt I and the relevant deck count.
Also separate two questions:
- Is insurance favorable at the current count?
- Is the main blackjack hand itself strong or weak?
The value of insurance depends on the probability of a ten-value dealer hole card, not on whether the player holds a blackjack, 20 or a weak total.
Practice drill 1: count down one deck
- Shuffle one deck.
- Start at zero.
- Expose cards one at a time.
- Add +1 for 3–6.
- Subtract 1 for 10–K.
- Ignore all other cards.
- Confirm that the final count is zero.
Accuracy comes first. Add speed only after you can finish repeatedly without an error.
Practice drill 2: count cards in pairs
Expose two cards at a time and cancel combinations immediately.
| Pair | Net value |
|---|---|
| 5 and king | 0 |
| 3 and 6 | +2 |
| Queen and jack | −2 |
| Ace and 8 | 0 |
| 4 and 9 | +1 |
| 2 and 10 | −1 |
Pair practice more closely resembles a blackjack table, where several cards can appear almost simultaneously.
Practice drill 3: add deck estimation
- Place a six-deck shoe in front of you.
- Deal random quantities into a discard tray.
- Estimate the decks remaining.
- Check the estimate by counting the cards.
- Repeat using whole-, half- and quarter-deck intervals.
Record the average estimation error. A true-count system is only as reliable as its running count and deck estimate.
Practice drill 4: maintain the ace side count
- Begin with a known number of decks.
- Maintain the ordinary Hi-Opt I running count.
- Track every ace separately.
- Pause at random points.
- Calculate expected and actual aces remaining.
- Compute the temporary betting adjustment.
- Verify the card and ace counts manually.
Do not add index decisions until both counts can be maintained accurately.
Practice drill 5: full-table simulation
Deal to several player positions and a dealer hand while performing all of the following:
- Maintain the running count
- Track aces
- Estimate decks remaining
- Calculate the true count
- Apply basic strategy
- Handle splits and doubles
- Move chips or record hypothetical wagers
- Carry on an unrelated conversation or listen to background noise
The purpose is not theatrical camouflage. It is to determine whether the count remains accurate under realistic cognitive load.
Our blackjack card-counting trainer can be used alongside physical-card drills.
Common Hi-Opt I mistakes
Counting the 2 as +1
That is a Hi-Lo tag, not Hi-Opt I. In Hi-Opt I, the 2 is neutral.
Counting the ace as −1
The ace is zero in the main count. Track it separately when using an ace side count.
Using the running count as the true count
In a multi-deck game, divide by the estimated decks remaining before applying true-count indices.
Adding the ace adjustment permanently
The excess-ace adjustment is temporary and generally used to create a betting count. Preserve the original Hi-Opt I running count.
Using Hi-Lo indices
Hi-Lo and Hi-Opt I produce different counts because the ace and 2 are treated differently. Use indices designed for Hi-Opt I.
Applying one fixed betting threshold to every game
The point at which the player has an advantage depends on the game’s starting house edge and the complete counting method.
Ignoring blackjack payout
A 6:5 payout can overwhelm improvements that counting might otherwise provide. Favorable counting conditions do not make all tables equivalent.
Learning the ace count before mastering the main count
Adding a second count too early can increase errors in both. Master the Level 1 running count first.
Where Hi-Opt I does not work
Continuous shuffling machines
A true continuous shuffler repeatedly returns used cards to the available card supply. Traditional shoe depletion and penetration are therefore removed, making an ordinary Hi-Opt I running count generally impractical.
Independently shuffled RNG blackjack
If every online round is independently generated from a fresh virtual deck or shoe, cards from the previous round provide no useful information about the next round.
Poorly penetrated games
A count may be technically maintainable while offering too few favorable rounds to justify the time, bankroll or variance.
Games with unclear rules
The proper basic strategy and indices depend on the rules. Do not attach a count to a game before identifying its payout, soft-17 rule, doubling rules, surrender and deck model.
Does Hi-Opt I guarantee a player advantage?
No card-counting system guarantees an advantage or profit.
Hi-Opt I provides information about changes in card composition. Whether that information creates a usable opportunity depends on:
- The initial house edge
- Penetration
- Betting freedom
- Accurate indices
- Accurate ace adjustment
- Bankroll
- Risk tolerance
- Execution quality
- Casino countermeasures
Even under favorable conditions, short-term results can be negative because blackjack variance is large. Expected value is a long-run average, not a promise about one session.
Is Hi-Opt I the right system for you?
Hi-Opt I may suit a player who:
- Already knows basic strategy automatically
- Wants a balanced Level 1 system
- Values playing efficiency
- Frequently studies hand-held games
- Is prepared to maintain an ace side count
- Uses game-specific indices and simulations
Hi-Lo may be more practical for a player who:
- Primarily plays six- or eight-deck shoes
- Wants strong betting correlation without a separate ace count
- Wants widely available index and simulation material
- Values reduced mental workload
Hi-Opt II may appeal to someone who has mastered Level 1 counting and can demonstrate that the extra complexity improves rather than harms real-world accuracy.
Frequently asked questions
What are the Hi-Opt I card values?
Cards 3, 4, 5 and 6 count as +1. Tens, jacks, queens and kings count as −1. Aces, 2s, 7s, 8s and 9s count as zero.
Is Hi-Opt I a balanced count?
Yes. The positive and negative tags in a complete deck sum to zero, so an accurately counted full deck finishes at zero.
Does Hi-Opt I require a true count?
Hi-Opt I is balanced, and multi-deck use normally requires converting the running count by the estimated decks remaining before applying true-count betting or playing indices.
Does Hi-Opt I count aces?
Aces are zero in the main Hi-Opt I count. They can be tracked separately so excess or deficient aces can be used to create a more accurate temporary betting count.
How do you adjust Hi-Opt I for the ace side count?
Calculate the excess aces remaining, multiply that number by the absolute ten-card tag of 1, temporarily add the result to the running count and recompute the true count for betting purposes only.
Is Hi-Opt I better than Hi-Lo?
Neither is universally better. Hi-Opt I has higher published playing efficiency and insurance correlation, while Hi-Lo has stronger raw betting correlation and normally does not require an ace side count for betting.
Is Hi-Opt I good for six-deck blackjack?
It can be used in six-deck games, but true-count accuracy, ace tracking, rules and penetration matter. Hi-Lo may be operationally simpler for many shoe-game players.
Can Hi-Opt I beat continuous-shuffle blackjack?
Traditional Hi-Opt I counting generally is not practical against a true continuous shuffling machine because used cards are repeatedly returned to the available card supply.
Technical and historical sources
- The World’s Greatest Blackjack Book by Lance Humble and Carl Cooper
- QFIT: Hi-Opt I card tags and performance characteristics
- QFIT: card-counting system comparison and metric definitions
- QFIT: ace side-count adjustments for ace-neutral systems
- QFIT: Hi-Lo tags and comparison figures
- QFIT: Hi-Opt II tags and comparison figures
Technical note: correlation figures describe the information captured by the counting tags. Complete game performance must be evaluated with game-specific rules, penetration, indices, betting assumptions and error rates.
Further reading
Blackjack involves financial risk. Set affordable limits before playing, and see the responsible-gambling policy if play stops being recreational.
